Turkish Developer MROKIDOKI posted a description of the issues caused by the play test conducted on the previous April 9th on the FPS " BATTLEBIT REMASTERED " currently under development and submitted to Steam.
This game is divided into two teams and a large-scale match with up to 254 people online FPS. While being expressed in a small number of polygons, it is a content that can enjoy full-scale modern matches, such as military, partial and destroyable stages and custom possible firearms.
This time, it was held from 0:00 am on April 9th, and it was canceled at about 6 hours from the start, and it was the last time that it was the last time it was scheduled for the third play test. A description of problems and currently underway tests, and future expansion.
# # Problem continuously occurred with the highest number of peeling and new test specifications
In the Test on April 9th, 30,000 people have reached 30,000 people with 17,000 simultaneous connections at the time of the test of the test conducted in February. A new stress test system that has been stable at the pre-test phase can not withstand this, and the server and the queue system of waiting have become serious and the test continuity has become impossible.
First Hotfix
First of all, as a matter of matters, the player has put the player on the server immediately after the start of the test, but a situation that can not spawn is generated. This has been delivered and solved the first Hotfix by the read programmer due to a malfunction of Easy Antitech Check.
Second Hotfix
However, the following symptoms occur from the server in a few minutes play time. Although the second HotFix was delivered and improved for this matter, all people did not result in the problem of the problem.
3th Hotfix
Then the third Hotfix is delivered. As a result, although a significant improvement in the timeout phenomenon was finally seen, it can not be said that it was not enough, and when the problem was checked thereafter, the server has hardly functioned. Although the last test was escaped, it is said that this time there is no more possible solution to the starting server, and it was not dare to decide.
# # About the testing test and the future publishing play test
Currently, a small-scale test focused on specific issues is being implemented. After discontinuation of the previous publishing play test, the programmer was identified and reflected in the development build, and after the community cooperation has been obtained, good results are obtained on the 254 servers with the cooperation of the community. We will gradually scale up such as providing a short time test time for a longer time in the future.
Also, The next publishing test to be implemented again is that this month is assumed .
This work is for PC, and STeam will start early access at $ 15 within 2022.
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